Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Picking up an Orb of Power grants you 1 additional stack of Armor Charge. You have a bonus to Resilience while you have any Armor Charge. Consumes 3 or more stacks of Armor Charge, granting a longer duration to the damage reduction for each charge consumed. When your shields become broken, you gain temporary damage reduction. Increases the maximum amount of Armor Charge you can carry by 1. You have a bonus to Strength while you have any Armor Charge. You have a bonus to Discipline while you have any Armor Charge. Additionally, your Armor Charge is consumed and you gain additional melee energy for each Armor Charge. When your melee energy is fully expended, you gain melee energy. Additionally, your Armor Charge is consumed and you gain additional grenade energy for each Armor Charge. When your grenade energy is fully expended, you gain grenade energy. You gain a bonus to Intellect while you have any Armor Charge. Cannot be stacked.Ĭollecting an Orb of Power causes nearby allies to crease their current Armor Charge by 1. Allies that have a different subclass element from you increase Armor Charge by 2.
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